The Boys – Bloodhounds

Bloodhound Dog
Medium beast, unaligned
Armor Class 13 (natural armor)
Hit Points 14, 13 (2d8 + 2)
Speed 40 ft.
STR 10 (+0)
DEX 15 (+2)
CON 12 (+1)
INT 3 (-4)
WIS 12 (+1)
CHA 7 (-2)

Skills Perception +3, Stealth +4
Senses –
– Passive Perception 13
– Keen Hearing and Smell – The dog has Advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions –
– Bite – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage. If the target is a Medium creature, it must succeed on a DC 10 Strength Saving Throw or be knocked prone. If the creature is Large, it makes the Save with Advantage. It it’s Small or smaller, it Saves with Disadvantage.
– Bark – The dog uses a Bonus Action to have a creature within 15 of it make a DC 11 Wisdom saving throw or become frightened until the end of the dog’s next turn. The targeted creature(s) must be capable of hearing in order for this condition to take effect.

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