The Fire Under The Mountain

The power of the seething earth, the erupting volcano, the tremulous earthquake… There is a fire under the mountains and that fire speaks to dwarves sometimes. Their rage shatters the rhythms of dwarven communities.

3rd Level – Path of the Totem Warrior
Totem Spiritzh’Taal Mord’Marr – The Fire Under the Mountain
While raging, you have resistance to all damage except psychic damage. The spirit of the Mountain makes you tough enough to stand up to any punishment.

Spirit Seeker
Yours is a path that seeks attunement with the natural world, giving you a kinship with the very rocks of the earth. When you adopt this path. you gain the ability to cast Meld Into Stone, but only as a ritual, as described in chapter 10 of the Players Handbook. This ability resets after you’ve taken a Long Rest.

6th Level – Totem Aspect
Strength of the Mountain – Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength Checks made to push, pull, lift, or break objects.

10 Level – Spirit Walker
Listen to zh’Taal Mord’Marr – You can cast a modified version of the Commune with Nature spell but only as a ritual and only while you are melded into stone. When you do so, your vision begins with you seated on an tiny island in the midst of a broiling, erupting lake of molten rock. The heat sears your spirit-flesh and as your skin peels away, you are born anew every time.

14th Level – Totemic Attunement
Earth Senses – You gain Blindsight and Tremorsense to a distance of 60′ as long as you’re in contact with a solid surface.

Erupting Earth – While Raging, as part of your Move, you can leap to an unoccupied space you can see within 120 feet, but you cannot leap a farther distance than twice the ceiling height. As you leap, an eruptive boom sounds, and each creature within 10 feet of the space you left must make a Constitution Saving Throw, taking 7d10 thunder damage on a failed save, or half as much damage on a successful one. The eruption can be heard from up to 300 feet away. You can bring along objects or beings as long as their weight doesn’t exceed what you can carry.

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